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maniFold Omega DEMO

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This is a fully functional, time-limited demo version of maniFold Omega.

Audio processing stops after 5 minutes.
To continue evaluating the demo, please reload the plugin — the timer will restart.

I'll do my best BUT you are responsible for ensuring that the Software is compatible with your system before purchasing FULL Version

Minimum system requirements:

Windows 11

MacOS 10.15

Overview of maniFold Omega

maniFold Omega is a hybrid real-time effect processor that blends real-time micro-looping, granular fx, spectral-style delay processing, and feedback-based textures. It’s designed for experimental sound design, ambient layering, glitch textures, and abstract time-based transformations.

Key Features

  • Micro-looper and Granular FX engine with 16 Play Heads
    • Each head plays from a shared variable-size audio buffer.
    • Randomized playback: Position, length, panning, and pitch.
    • Real-time Visualization: Monitor active heads and playback positions instantly.
  • Advanced Buffer Management
    • Variable Buffer Size: Adjustable from 1 to 60 seconds, allowing for everything from tiny glitches to massive ambient loops.
    • State Saving: The audio buffer state is saved directly with your DAW project, so your textures are exactly where you left them when you reload.
  • Buffer Control
    • Freeze/Lock: Capture a sonic moment for infinite looping.
    • bufferClear: Instantly flush the play/record buffer for a fresh start.
  • Delay Cluster
    • 16 delay lines using all-pass filter topology (not standard delays).
    • Rich comb-filtering, pitch smearing, and spectral-like time dispersion.
  • •  Recirculation
    • Feeds the delay network back into itself for evolving, chaotic textures.
    • Functions similarly to a high-end reverb tank or modular feedback loop.
  • Envelope & Loop Shape
    • mLoopShape: Sets the amplitude envelope for each play head.
    • mLoopSize: Defines minimum playback size (500ms to 5s) for tighter or broader loops.

Technical Overview: maniFold Omega

Micro-Looper & Granular Engine

  • mLoopMix (0-100%): Crossfades the delay input between the dry signal and the micro-looper output.
  • mLoopSize (250ms - 5s): Defines the base duration for the 16 play heads.
  • mLoopShape: Morphs the amplitude envelope (windowing) of the loop grains (triangle). |\ /\ /|
  • startJitter: Adds random position offsets to each play head.
  • scanSpeed (0.0x - 5.0x): Controls the automated movement through the buffer.
  • octaveJitter: Engages random octave shifting for the play heads.
  • scanDirection [drop down menu]: Sets the directional behavior (Forward, Reverse, Ping-Pong, Manual(playback controls by cursor)).
  • intensity (Hz): Controls the density/trigger rate of new play head assignments.


Buffer & Sync Management

  • bufferSize (1s - 60s): Selectable maximum buffer length. 
  • bufferLock [Toggle]: Freezes the current buffer; stops recording new audio.
  • buffClear [Trigger]: Instantly wipes the audio buffer.
  • rec_overdub (0-100%): Controls how much of the existing buffer is kept during new recording passes.


Delay Cluster & Feedback Network

  • baseDelay (1ms - 1000ms): Sets the fundamental timing for the all-pass network.
  • delayFdbck (-0.8 to 0.8): The internal gain coefficient of the all-pass filters; shapes the "metallic" vs. "diffuse" character.
  • recirculation (0-100%): Global feedback loop for evolving textures and swells.
  • delaySpread: Offsets the delay times across the 32-line network for stereo width and spectral blur.
  • damping (0-100%): High-frequency absorption within the feedback loop.

Global Controls

  • in_gain (-18dB to +18dB): Adjusts the input level before processing.
  • mix (0-100%): Final Dry/Wet balance of the entire plugin.
  • Modulation Section:
    • modAmount (0-100%): Depth of the internal LFO.
    • modRate (0Hz - 5Hz): Speed of the internal LFO.

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